Qr code scanner for mac free download

Smart QR Code Scanner is the latest and smart scanner that you will love, as it takes a leap from traditional QR Code Scanner to a modern and all-customizable QR Code Generator. QR Code has been useful and impactful in our daily life and much more in this modern world. Download Smart QR Code Scanner now and make a quick scan whenever you need, also, create a much more appealing own QR Code for your businesses, personal use or even just scan QR code for fun.

✔ Support all QR & Barcode Format:
Point and Scan any QR Code format

✔ Scan History:

All your history of scan and generated QR Code will be store in the app for future reference easily.



✔ Scan QR from Image/Gallery:

Extract QR Code and Read from images. Import your image with QR Code and get results instantly within Smart QR Code Scanner.



✔ No Problem in the Dark:
Torch light will always be ready for you whenever you need scan a QR Code in the dark efficiently. Never miss a code!

✔ Design Your QR Code:
Create and Design your own QR Code at ease with customization of each element of QR Code to make it your own style

✔ Your Logo on QR Code:

Import and attach your own business or personal logo as part of the QR Code design. Simply make it yours.

Smart QR Code Scanner will simply make your life easier with QR Code Scanning and QR Code Creating process and experience. Try it now!

v2 is able to generate QR codes, great! There's one flaw that was already present in former versions but has worsen: when you resize the window, chances are that it won't display correctly or at all at next run. In that case, you can find it in the menu and tinker the size hoping to find one that will be ok for the next time... :-(

If your browser hasn't opened it, you will have a .DMG file to double click to open. The DMG will open to a disk mounted in the Finder.

  • Copy to Applications directory

    Simply drag it to your Applications directory. You might be prompted by your system for an administrator password.

  • There is no step 3!

    Just launch the app as needed. Enjoy!


  • How To Use

    Launch

    The Journal window displays previous QR captures and provides a toolbar necessary for scanning new codes.

    Scan QR Code

    Clicking the scan button will open the scanning sheet. The app will use your camera to start scanning for QR codes. Simply hold up the code so it is fully displayed in the camera. Once read, the text or URL of the QR code will be displayed.

    You can then:

    • Save the QR code to your journal.
    • Skip this QR code and keep scanning.
    • Cancel scanning.
    Import QR Code

    If you don't have a Mac with a camera or have an image of a QR code, choose the import option. An image import window will appear for you to drag the image into. If successfully scanned, the text or URL from the QR code will be displayed.

    You can then:

    • Save the QR code to your journal.
    • Skip this QR code and keep scanning.
    • Cancel scanning.
    URL Watch - AppleScript Support

    The URL Watch feature allows for an AppleScript to be run after a successful scan. QR Journal will look for a function in the script named scanned_code and will pass the scanned QR code text as a parameter. Here is a sample that displays the scanned URL is a dialog:

    QR Journal is an advanced program that allows you to scan and store any QR code (2D barcode) by displaying the code in front of your webcam or selecting a photo with a QR code from your local folders. This efficient tool comes with a freeware license; therefore, you will never have to worry about registering/acquiring the program.

    In 2015 I had written an HTML5 based QR code scanning library as a jQuery extension. Recently I realized there was some consistent traffic on my Github Project and the demo page. As I dug more into what was going on and I was embarrassed to see the poor design and obsolete support to the latest HTML APIs around Camera. I recently fixed some of the issues and refactored the javascript library that is now independent of jQuery library and supports

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    3 based APIs. In this article I’ll explain how to use the new version of the library, some changes and reasons for them and existing issues and plan to fix them. To callout loud, the major changes are:

    • Removed jQuery dependency
    • Refactored the APIs to return Promise rather than being purely based on callbacks.

    Edit 1 (14th June 2021)

    Lot of things have changed since

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    4 and latest release for the library is
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    5 - Please visit QR and barcode scanner using HTML and Javascript for latest content.

    Introduction

    QR Code is a very common technique of encoding information as images. Its a very common used in physical stores for identifying products like bar code is used.

    Qr code scanner for mac free download

    Figure: A sample QR code

    The javascript library available at mebjas/html5-qrcode on Github allows users to add a QR code scanner in their web applications. It works cross-platform and across different devices like PC, Mac or smartphones. It uses the

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    6 from the camera and try to decode frames at a certain frequency (configurable) and notify the caller about results via callbacks. Requesting camera permissions in browsers usually results in a permission dialog popup to users for requesting permissions and can only be used if the user grants them.

    Qr code scanner for mac free download

    Figure: Sample permission flow triggered by Chrome browser on Mac

    Demo

    A demo for this project is hosted at https://blog.minhazav.dev/research/html5-qrcode.html

    How to use

    Download the Javascript code or use the Github version

    The code is hosted at mebjas/html5-qrcode on Github. You can download the library and add it to your codebase from release page or use it directly like:

    <script src="https://raw.githubusercontent.com/mebjas/html5-qrcode/master/minified/html5-qrcode.min.js"></script>
    

    I highly recommend using the minified version for the following reasons:

    • It’s smaller in size and would load faster.
    • The actual code
      <script src="./jsqrcode-combined.js"></script>
      <script src="./html5-qrcode.js"></script>
      
      7 is written using ECMAScript which is supported only in the latest browsers. It may not be supported in older browsers. The minified script has been transpiled using
      <script src="./jsqrcode-combined.js"></script>
      <script src="./html5-qrcode.js"></script>
      
      8.

    Not recommended If you still wish to use the non-minified library, try including these:

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    

    Add a palceholder element in HTML

    <div id="reader"></div>
    

    Add an empty HTML element at the appropriate position in your HTML code, give it an

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    9. The library uses this element to insert some hidden HTML elements which shows up as a viewfinder (camera input is shown in this HTML element) to the user performing QR code scan.

    Enumerate all available cameras

    The

    <div id="reader"></div>
    
    0 exposes a
    <div id="reader"></div>
    
    1 method to enumerate all supported cameras in the device. Calling this method would trigger user permissions as these permissions are required to get the name of the cameras in certain browsers. This method returns a Promise with a list of supported cameras.

    // This method will trigger user permissions
    Html5Qrcode.getCameras().then(devices => {
      /**
       * devices would be an array of objects of type:
       * { id: "id", label: "label" }
       */
      if (devices && devices.length) {
        var cameraId = devices[0].id;
        // .. use this to start scanning.
      }
    }).catch(err => {
      // handle err
    });
    

    The returned object is an

    <div id="reader"></div>
    
    2 of
    <div id="reader"></div>
    
    3 with the following fields:

    • <script src="./jsqrcode-combined.js"></script>
      <script src="./html5-qrcode.js"></script>
      
      9: Id of the camera. This is needed to start scanning the QR Code.
    • <div id="reader"></div>
      
      5: Label for the camera. This is human-readable name for the camera device like
      <div id="reader"></div>
      
      6 or
      <div id="reader"></div>
      
      7.

    Once you have cameraId you can perform start/stop operations

    Starting the camera implicitly starts QR Code scanning. It runs at a certain fps (frame per seconds) provided in configuration argument. This is an optional field and by default the scanner runs at 2 fps.

    To

    // This method will trigger user permissions
    Html5Qrcode.getCameras().then(devices => {
      /**
       * devices would be an array of objects of type:
       * { id: "id", label: "label" }
       */
      if (devices && devices.length) {
        var cameraId = devices[0].id;
        // .. use this to start scanning.
      }
    }).catch(err => {
      // handle err
    });
    
    1 scanning you need to create an instance of
    <div id="reader"></div>
    
    0 and call start() API. This method returns a
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    3 which succeeds when QR Code scanning starts: Real-time feed starts to show up and QR code scanning starts. When the code is detected the callback
    // This method will trigger user permissions
    Html5Qrcode.getCameras().then(devices => {
      /**
       * devices would be an array of objects of type:
       * { id: "id", label: "label" }
       */
      if (devices && devices.length) {
        var cameraId = devices[0].id;
        // .. use this to start scanning.
      }
    }).catch(err => {
      // handle err
    });
    
    5 is called and when its not detected, the
    // This method will trigger user permissions
    Html5Qrcode.getCameras().then(devices => {
      /**
       * devices would be an array of objects of type:
       * { id: "id", label: "label" }
       */
      if (devices && devices.length) {
        var cameraId = devices[0].id;
        // .. use this to start scanning.
      }
    }).catch(err => {
      // handle err
    });
    
    6 callback is called.

    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    

    Extra optional configuration in start() method

    The configuration argument in start() method can effect both scanning behavior and UI. There are two optional properties right now, if you don’t want them you can just pass an empty

    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    
    0.

    fps - Integer, Example =
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    0

    Also known as frame per seconds, the default value for this is

    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    
    3 but it can be increased to get faster scanning. Increasing to a very high value could affect performance. Value
    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    
    4 will simply fail. Ideal value for this could be
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    0.

    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    1 - Integer, Example =
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    2

    Use this property to limit the region of the viewfinder you want to use for scanning. The rest of the viewfinder would be shaded and ignored by the QR code scanner. For example by passing config

    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    
    8, the screen will look like:

    Qr code scanner for mac free download

    This is an optional property, if nothing is passed, the scanner will scan the entire region of the viewfinder.

    To stop scanning, use stop() method

    The

    // Create instance of the object. The only argument is the "id" of HTML element created above.
    const html5QrCode = new Html5Qrcode("reader");
    
    html5QrCode.start(
      cameraId,     // retreived in the previous step.
      {
        fps: 10,    // sets the framerate to 10 frame per second
        qrbox: 250  // sets only 250 X 250 region of viewfinder to
                    // scannable, rest shaded.
      },
      qrCodeMessage => {
        // do something when code is read. For example:
        console.log(`QR Code detected: ${qrCodeMessage}`);
      },
      errorMessage => {
        // parse error, ideally ignore it. For example:
        console.log(`QR Code no longer in front of camera.`);
      })
    .catch(err => {
      // Start failed, handle it. For example,
      console.log(`Unable to start scanning, error: ${err}`);
    });
    
    9 member method in
    <div id="reader"></div>
    
    0 returns a
    <script src="./jsqrcode-combined.js"></script>
    <script src="./html5-qrcode.js"></script>
    
    3 which finishes when the video feed is closed and held resources are released.

    html5QrCode.stop().then(ignore => {
      // QR Code scanning is stopped.
      console.log("QR Code scanning stopped.");
    }).catch(err => {
      // Stop failed, handle it.
      console.log("Unable to stop scanning.");
    });
    

    This should only be called after QR Code has been started successfully.

    For more clarity I have dumped the

    html5QrCode.stop().then(ignore => {
      // QR Code scanning is stopped.
      console.log("QR Code scanning stopped.");
    }).catch(err => {
      // Stop failed, handle it.
      console.log("Unable to stop scanning.");
    });
    
    2 code used in demo in this public gist.

    This code uses jQuery but it’s not really needed.

    Changelog in v1.0.0

    • Removed
      html5QrCode.stop().then(ignore => {
        // QR Code scanning is stopped.
        console.log("QR Code scanning stopped.");
      }).catch(err => {
        // Stop failed, handle it.
        console.log("Unable to stop scanning.");
      });
      
      3 dependency
    • Refactored the library to
      <script src="./jsqrcode-combined.js"></script>
      <script src="./html5-qrcode.js"></script>
      
      3 based APIs.
    • Refactored the code to ECMAScript
    • Merged
      <script src="./jsqrcode-combined.js"></script>
      <script src="./html5-qrcode.js"></script>
      
      8 transpiled minifed library with
      html5QrCode.stop().then(ignore => {
        // QR Code scanning is stopped.
        console.log("QR Code scanning stopped.");
      }).catch(err => {
        // Stop failed, handle it.
        console.log("Unable to stop scanning.");
      });
      
      6 to a single
      html5QrCode.stop().then(ignore => {
        // QR Code scanning is stopped.
        console.log("QR Code scanning stopped.");
      }).catch(err => {
        // Stop failed, handle it.
        console.log("Unable to stop scanning.");
      });
      
      7 library.

    Cross-platform support

    I am working on adding support for more and more platforms. If you find a platform or browser where the library is not working please feel free to file an issue. Check the demo link to test out.

    Legends
    • Qr code scanner for mac free download
      Means supported
    • Qr code scanner for mac free download
      Means work in progress to add support

    Windows / Mac OS

    Qr code scanner for mac free download

    Firefox
    Qr code scanner for mac free download

    Chrome
    Qr code scanner for mac free download

    Safari
    Qr code scanner for mac free download

    Opera
    Qr code scanner for mac free download

    Edge
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download

    Android

    Qr code scanner for mac free download

    Chrome
    Qr code scanner for mac free download

    Firefox
    Qr code scanner for mac free download

    Edge
    Qr code scanner for mac free download

    Opera
    Qr code scanner for mac free download

    Opera Mini
    Qr code scanner for mac free download

    UC
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download

    IOS

    Qr code scanner for mac free download

    Safari
    Qr code scanner for mac free download

    Chrome
    Qr code scanner for mac free download

    Firefox
    Qr code scanner for mac free download

    Edge
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download
    Qr code scanner for mac free download


    Apparently, Webkit for IOS is used by Chrome, Firefox, and other browsers in IOS and they do not have webcam permissions yet. There is an ongoing issue on fixing the support for iOS - issue/14

    Existing issues and plan to fix them

    In milestore/v1.0.1 I plan to fix compatibility issues with

    html5QrCode.stop().then(ignore => {
      // QR Code scanning is stopped.
      console.log("QR Code scanning stopped.");
    }).catch(err => {
      // Stop failed, handle it.
      console.log("Unable to stop scanning.");
    });
    
    8 browser and
    html5QrCode.stop().then(ignore => {
      // QR Code scanning is stopped.
      console.log("QR Code scanning stopped.");
    }).catch(err => {
      // Stop failed, handle it.
      console.log("Unable to stop scanning.");
    });
    
    9 based browsers.

    Does Apple have a free QR reader?

    You can use Camera or the Code Scanner to scan Quick Response (QR) codes for links to websites, apps, coupons, tickets, and more. The camera automatically detects and highlights a QR code.

    How do I connect a QR code to my Mac?

    To log in with a QR code:.
    Start LINE for Mac..
    Open the QR code reader in LINE on your smartphone. Note: For the steps to open the QR code reader, see the Help article for Android or iOS..
    Scan the QR code that appears on LINE for Mac..
    On your smartphone, tap Log in > OK..

    Can you just scan a QR code without an app?

    Your Android phone's camera likely can scan QR codes without the use of a third-party app. Here's how: Open the Camera app and hold your Android phone so that the QR code appears in the viewfinder. Your phone should recognize the QR code and give you a notification.